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Back in my day, when you wanted to learn how to make haunt stuff, you subscribed to email lists, and sat through reflecting java pools and midi music on GeoCity sites. You would tie an onion to your belt, which was the style at the time. Now, to make an FCG cost a nickel, and in those days, nickels had pictures of bumblebees on 'em. Give me five bees for a quarter, you'd say...
Last weekend was a busy one for us. I think I'm still sore. Two box truck loads later, we had some 35+ flats/pieces unloaded at the house. By Sunday night it was all built. Currently we're moving in set pieces and "plussing" up the two rooms, running lighting, programming the controllers for triggered scares and working on sound. We've pulled off everything from raw material to nearly done in less than three weeks (and I get pretty cranky when grunt work gets…See More
A time will come, when I proofread all my posts to 7500+ haunters. This is not that day. Welcome, to the Garage of Evil.
Join me, and share your know-how with fellow haunters at an amazing convention dedicated to haunter education. If you have a class you'd like to teach please email me:
Floor plans, conceptual design, themes, back story - all things pre-build
Creating the rooms, facades, environments, etc that comprise a haunt
The individual elements you create to complete your sets
The technology used to create your sets, props and atmospheric elements
Costumes, Makeup, Acting